﻿using System;
using System.Collections.Generic;
using System.Text;

namespace Minecraft.Model
{
	/// <summary>
	/// 物品所属类型
	/// </summary>
	public enum EnumGoodsBelongsToType
	{
		/// <summary>
		/// 未知
		/// </summary>
		Unknown = 0,
		/// <summary>
		/// 快捷栏（针对快捷栏和背包中的物品添加时，快捷栏优先放置，所以将快捷栏放在背包的前面）
		/// </summary>
		ShortcutBar = 1,
		/// <summary>
		/// 背包
		/// </summary>
		Backpack,
		/// <summary>
		/// 装备
		/// </summary>
		Equipment,
		/// <summary>
		/// 产出家具（制作）
		/// </summary>
		FurnitureOutput,
		/// <summary>
		/// 存储家具
		/// </summary>
		FurnitureStorage,
		/// <summary>
		/// 幸存者装备
		/// </summary>
		SurvivorEquipment,
		/// <summary>
		/// 宝箱
		/// </summary>
		Treasurebox,
		/// <summary>
		/// 产出家具（升级）
		/// </summary>
		FurnitureOutputUpgrade,
		/// <summary>
		/// 产出家具（修理）
		/// </summary>
		FurnitureOutputRepair,
		/// <summary>
		/// 玩家尸体
		/// </summary>
		PlayerCorpse,
		/// <summary>
		/// 怪物尸体
		/// </summary>
		MonsterCorpse,
		/// <summary>
		/// 被拆除的家具
		/// </summary>
		DismantleFurniture,
	}
}
